Unity hide icons in game
An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. Click on an icon to select it, or click Other… to select an image from your project Assets Any media or data that can be used in your game or Project.
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Whether you are assigning an icon to a GameObject or a Script, the pop-up Select Icon menu is the same: When you assign an icon to a script, the icon displays in the Scene view over any GameObject which has that script attached. The Script Select Icon button (here highlighted with a red square) in the Inspector window To assign a custom icon to a script, select the script in the Project window, then click the Select Icon button (the C# file icon, highlighted with a red square in the image below) in the Inspector window to the left of the script’s name. More info See in Glossary to apply the icon to all instances of that Prefab in the Scene. The prefab acts as a template from which you can create new object instances in the scene. You can also assign the icon to a Prefab An asset type that allows you to store a GameObject complete with components and properties. When you assign an icon to a GameObject, the icon displays in the Scene view over that GameObject (and any duplicates made afterwards). The GameObject Select Icon button (here highlighted with a red square) in the Inspector window
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More info See in Glossary window to the left of the GameObject’s name. To change the icon for a GameObject, select the GameObject in the Heirarchy window or Scene view, then click the Select Icon button (the blue cube, highlighted with a red square in the image below) in the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, allowing you to inspect and edit the values. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Use the Gizmos menu to control how icons are drawn in the Scene A Scene contains the environments and menus of your game. The output is either drawn to the screen or captured as a texture. More info See in Glossary, along with built-in icons for items such as Lights and Cameras A component which creates an image of a particular viewpoint in your scene. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object.
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These icons display in the Scene view An interactive view into the world you are creating.
#UNITY HIDE ICONS IN GAME CODE#
More info See in Glossary and scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. A GameObject’s functionality is defined by the Components attached to it. Unity allows you to assign custom icons for GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.